Entry tags:
Test Drive The First
Our first, pre-game test drive! Feel free to backtag into this to your heart’s content. You may also (with permission from other players) have this be canon to your character’s RP if you wish; you can also tag without concerns of continuity too! Related to this, your Anima companion, spells, elements, etc, can/will change around from the test drive and game-proper. Be sure to include a starter in your response, so people have something to build off of and tag into; try and tag around different threads too, as players may want to use these threads for RP samples! | |||||||
1. Monster Hunting | |||||||
Worried murmurs trace through the settlement of Scholar’s Rest. And the reason is due to rumors of a Bulette spotted nearby, close enough that the land shark poses a town devouring threat. You’ve been asked to scout out, and warned repeatedly not to engage without proper backup. Maybe that’s why the Chivalrous Guild has insisted you take at least one companion along with you. The magic you both carry, and your Anima, will hopefully see you through. | |||||||
2. Filling In The BlanksA branch from the Diplomats Guild has approached you with a map. A patch work, incomplete map, but still a map. It illustrates a passage along the Salt Step Range, and several empty points are circled. The Diplomats want you to journey there, fill out the map, and return the completed document. Just watch for shifting passages, rock crumbling, and pack a good meal; you may be out for a bit. | 3. Shrine Tending | Ripple is a half sunken ruin, and some of these ruins carry old carvings suggesting shrines. Many of them are covered in marine plants, obscuring images of a sea serpent and various minor gods. The Devout hope to clear some of these carvings and unearth new shrines, and thus receive the blessings of the gods depicted in them. The one complication is in the amount of swimming and potential attention of marine life to reach these shrines in the first place, or needing to crawl down through crumbing passages. But with luck, you and the others they’ve brought along don’t mind getting your feet wet. | 4. Searching For Ingredients | The Discoverer’s Guild is running short on items for their alchemy, and one potion in high demand is a brew that strengthens one’s immune system. One of the key ingredients is fruit from the forest around Sun Rise, and an expedition ship has been sent out and anchored near the shore. And with a storm growling in, time is running short, and you may need to brave a blazing forest to find the ingredients. | 5. Training Wheels | It’s not an easy task, finding yourself bonded to a new creature and finding your feet in a strange place; there’s any number of growing pains for the two of you. That sometimes means bursts of wild magic, and an Anima creature ready to experiment and test its limits. Maybe your creature is curious, destructive, craving attention, or ready to run off and do whatever it wants. Good thing Haven is big enough for this much chaos… but you might need some help with managing a new Anima. | |
no subject
Besides, she can do more than just talk, evidenced in how she does a quick dash ahead to scan the trail.
"I think I can see another one, a few rocks up!" She waves to what looks like a set of stones stacked one on top of the other, shoulders rolling the egg she's carrying and causing her to pause. "Um... direct climb, or take the switch backs?"